//==============================================================================
//Fire Siphon_anim.txt
//==============================================================================

//==============================================================================
define RedGlow
{
	SetSelector
	{
		ContainLogic
		set hotspot
		{
			version
			{
				visualnone bimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX E Son of Osiris Glow
			}
		}
	}
}

//==============================================================================
define FireSpew
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Fire Nozzle
      }
   }
}

//==============================================================================
define FireHand
{
   set hotspot
  {
      version
      {
         Visualparticle Special N Fire Giant FireHand
      }
   }
}

//==============================================================================
define firebreath
{
   set hotspot
   {
      version
      {
         Visualparticle Special G Chimera Fire Breath
      }
   }
}

//==============================================================================
define FireTiny
{
   set hotspot
  {
      version
      {
         Visualparticle SFX A Generic Fire Tiny
      }
   }
}

//==============================================================================
define FireSmall
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Generic Fire Small
      }
   }
}

//==============================================================================
define ArrowSmoke
{
	set hotspot
	{
		version
		{
			 Visualparticle sfx a arrow smoke
		}
	}
}

//==============================================================================
define FireBallSmoke
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Fire Ball Smoke
      }
   }
}

//==============================================================================
define deathfire
{
   set hotspot
   {
      version
      {
        Visualparticle special n fire giant death fire
      }
   }
}

//==============================================================================
define explosion
{
    set hotspot
    {
        version
        {
			VisualParticle SFX C Myth Unit Birth Effect
        }
    }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
		techLogic none/engineers
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege X Fire Siphon_idleA
					connect HotSpot RedGlow hotspot
				}
			}
		}
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege X Fire Siphon_idleA
					replaceTexture siege x fire siphon/siege x fire siphon upgrade
					connect LAUNCHPOINT FireTiny hotspot
					connect LAUNCHPOINT ArrowSmoke hotspot
					connect HotSpot RedGlow hotspot
				}
			}
		}
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
		techLogic none/engineers
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege X Fire Siphon_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.00 true   
               tag FootstepLeft 0.20 true   
               tag FootstepRight 0.20 true   
               tag FootstepLeft 0.40 true   
               tag FootstepRight 0.40 true   
               tag FootstepLeft 0.60 true   
               tag FootstepRight 0.60 true   
               tag FootstepLeft 0.80 true   
               tag FootstepRight 0.80 true   
//-- end auto generated section
				connect HotSpot RedGlow hotspot
				}
			}
		}
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege X Fire Siphon_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.00 true   
               tag FootstepLeft 0.20 true   
               tag FootstepRight 0.20 true   
               tag FootstepLeft 0.40 true   
               tag FootstepRight 0.40 true   
               tag FootstepLeft 0.60 true   
               tag FootstepRight 0.60 true   
               tag FootstepLeft 0.80 true   
               tag FootstepRight 0.80 true   
//-- end auto generated section
				replaceTexture siege x fire siphon/siege x fire siphon Upgrade
				connect LAUNCHPOINT FireTiny hotspot
				connect LAUNCHPOINT ArrowSmoke hotspot
				connect HotSpot RedGlow hotspot
				}
			}
		}	
	}
}

//==============================================================================
anim Attack
{
   SetSelector
   {
		techLogic none/engineers
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege X Fire Siphon_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.50 false
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.00 false FireSiphonAttack checkVisible 
//-- end auto generated section
				connect LAUNCHPOINT FireBreath hotspot
				connect LAUNCHPOINT FireHand hotspot
				connect HotSpot RedGlow hotspot
				}
			}
		}
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege X Fire Siphon_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.50 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.00 false FireSiphonAttack checkVisible 
//-- end auto generated section
				replaceTexture siege x fire siphon/siege x fire siphon Upgrade
				connect LAUNCHPOINT FireBreath hotspot
				connect LAUNCHPOINT FireHand hotspot
				connect HotSpot RedGlow hotspot
				}
			}
		}
	}
}

//==============================================================================
anim RangedAttack
{
   SetSelector
   {
		techLogic none/engineers
		setSelector
		{
			set hotspot
			{
				version
				{
				Visual Siege X Fire Siphon_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.50 false
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.00 false FireSiphonAttack checkVisible 
//-- end auto generated section
				connect LAUNCHPOINT FireBreath hotspot
				connect LAUNCHPOINT FireHand hotspot
				connect HotSpot RedGlow hotspot
				}
			}
		}
		setSelector
		{
			set hotspot
			{
				version
				{
				Visual Siege X Fire Siphon_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.50 true
               tag GenericSound 0.40 true
               tag SpecificSoundSet 0.00 false FireSiphonAttack checkVisible
//-- end auto generated section
				replaceTexture siege x fire siphon/siege x fire siphon Upgrade
				connect LAUNCHPOINT FireBreath hotspot
				connect LAUNCHPOINT FireHand hotspot
				connect HotSpot RedGlow hotspot
				}
			}
		}
   }
}

//==============================================================================
anim Charging
{
   SetSelector
   {
		techLogic none/engineers
		setSelector
		{
			set hotspot
			{
				version
				{
				Visual Siege X Fire Siphon_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.50 false
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.00 false FireSiphonAttack checkVisible 
//-- end auto generated section
				connect LAUNCHPOINT FireBreath hotspot
				connect LAUNCHPOINT FireHand hotspot
				connect HotSpot RedGlow hotspot
				}
			}
		}
		setSelector
		{
			set hotspot
			{
				version
				{
				Visual Siege X Fire Siphon_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.50 true
               tag GenericSound 0.40 true
               tag SpecificSoundSet 0.00 false FireSiphonAttack checkVisible
//-- end auto generated section
				replaceTexture siege x fire siphon/siege x fire siphon Upgrade
				connect LAUNCHPOINT FireBreath hotspot
				connect LAUNCHPOINT FireHand hotspot
				connect HotSpot RedGlow hotspot
				}
			}
		}
   }
}

//==============================================================================
anim Death
{
   SetSelector
    {
		techLogic none/engineers
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege X Fire Siphon_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.00 false FireSiphonDeath checkVisible 
			   tag SpecificSoundSet 0.00 false FireLanceShennongBlast checkVisible 
//-- end auto generated section
				connect hotspot Explosion hotspot
				connect hotspot DeathFire hotspot
				connect hotspot FireSmall hotspot
				connect hotspot FireBallSmoke hotspot
				connect HotSpot RedGlow hotspot
				}
			}
		}
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege X Fire Siphon_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.00 false FireSiphonDeath checkVisible 
			   tag SpecificSoundSet 0.00 false FireLanceShennongBlast checkVisible 
//-- end auto generated section
				replaceTexture siege x fire siphon/siege x fire siphon Upgrade
				connect hotspot Explosion hotspot
				connect hotspot DeathFire hotspot
				connect hotspot FireSmall hotspot
				connect hotspot FireBallSmoke hotspot
				connect HotSpot RedGlow hotspot
				}
			}
		}
    }
}